Curve On Command

Curve On Command If you want to take your scores even lower, you’ve got to be able to control the spin on your golf ball, and that means being able to curve it when you want to. This skill is called “working” the ball, and it takes practice. But most low-handicappers don’t rehearse this part of their game correctly—they’ll hit 20 draws in a row, then hit a bunch of fades. This practice sequence doesn’t realistically represent what you’ll face on the course. In golf, you only get one chance, not 20. That’s why I recommend the Diamond Drill. The Diamond teaches you how to work the ball “on demand” using the geometry of the setup.

Geometry At Address
Draw:

1. Aim your clubface at the target.
2. Align your body to the right of the target on the line you want the ball to start.
3. Swing your arms along your body line.
4. Finish the swing with the butt of the club angling toward the target line (for a hook, finish with the shaft lying horizontal to the ground).

Fade:
1. Aim your clubface at the target.
2. Align your body to the left of the target on the line you want your shot to start.
3. Swing the club on your body line.
4. Finish the swing with the butt of the club pointing straight down toward the ground (for a slice, point the butt of the shaft to the left of the target line).

Straight Shot:
1. Aim your clubface at the target.
2. Align your body parallel left of the target line.
3. Swing the club on your body line.
4. Finish with the shaft parallel left of the target line.

Now, use the Diamond Drill and simply rotate your setup to change the curve of the shot. For example, hit a fade, then a draw, then a straight shot. Should you fail to produce the correct spin on the shot, continue the rotation—don’t take a mulligan.




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