Tuesday, April 17, 2012
Who needs 14 clubs? Your 6-iron can do just about anything.
Labels: Instruction, Iron Play, Strategy/Troubleshooting, Ballstriking, Short Game, Equipment, Irons, Swing, Full Swing, Drills, Exercises, Shots, Slicing, Shotmaking
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The most important lesson from playing with just a 6-iron is how creative you'll be when you don't have a typical shot to play. Consider that Seve Ballesteros grew up playing golf with just a 3-iron. Being so limited in his club selection improved the Spaniard's creativity and likely made him one of the game's most inventive players. Limit yourself to just one club and you'll be amazed at what it does for your imagination, too!
Fade It, Draw It, Hit It Straight
Course management is one of the game's least talked about skills—but one of its most important. How a player manages his or her game can make the difference between shooting a personal best and having an average day.
Based on where my ball ends up in the fairway, I want to hit it straight, draw it or fade it. From the left side of the fairway, I'll draw it. This takes the left bunker out of play. When I'm in the center of the fairway, I'll hit it straight (or with a slight draw), and if I'm on the right side and slightly blocked by that large tree, I'll hit a little fade to take the branches out of play. Of course, standing on the tee and knowing the pin position helps me determine exactly where I want to hit my drive so I have the best chance of hitting it close on my second shot.
To curve the ball, aim the clubface at the target, and adjust your body lines to the left (for a fade) and right (for a draw). From there, swing along your body lines, like you're swinging to the left or to the right, while keeping the clubface aimed at the target. Curving a shot isn't any more difficult than that. To increase the curvature, adjust your body lines more.
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